Katarin



Overall, Katarin's corruption magnifies her cold and aloof personality to become a dom and eventual switch. Tzeentch twists her personality to become vain, arrogant, and sadistic, while Slaanesh prevents her from holding back (to just let it go), and make her the mistress of ice. She receives massive personal buffs, but at great cost to her faction and army.

Tags
corruption, femdom, sadism, domination loss (a little bit in later events)

Progression
Mechanically, Katarin has 2 Tzeentch stages and 2 Slaanesh stages, with stage 1 offered when


 * fight a battle during which you cast heart of winter at least twice

Stage 2 is offered when


 * you trigger events by starting a turn garrisoned in a major Kislev city region (Kislev, Praag, Erengrad); each event is unique, and you need to trigger all of them
 * don't need to actually own the region

Stage 3 is offered when


 * you trigger events in major Kislev city region again
 * you will be notified by a dilemma that you've completed all events at start of next turn
 * in manual battle lose to a Slaanesh army after having events all triggered (can enter and just concede defeat immediately) - I think Katarin has to not die

Stage 4 is offered when


 * you trigger events in major Kislev city region again
 * advancement triggered automatically the next turn after 3 events (can reject)

Katarin End Game Mechanics

 * daemonize / sacrifice one of your own low HP units to summon Tzeentch Forsaken or Slaanesh Furies (tier 1) that stay in your army after the battle
 * each time you use it in battle you increase your daemonization score by 1
 * each turn your daemonization score decreases by 1
 * each score gives campaign wide effects (see pictures below)
 * if you maintain a score of 4 or more, you get access to higher tier daemonization of Daemonettes and Tzeentch Spawn

Each point of Daemonization score gives


 * - 1 public order everywhere
 * + 1 tze/sla corruption everywhere
 * - 4 growth everywhere
 * - 25 growth in local province
 * + 10% recruitment cost for mortal units
 * - 5% upkeep cost for daemon units
 * - 5 diplomatic relation with order factions
 * +3 diplomacy with tze/sla faction