Workflow

My workflow for modifying and creating models:


 * 1) RPFM / AssetEditor to extract base models and textures from the game
 * 2) convert textures from dds to tga using paint.net
 * 3) convert RMV2 to FBX using RME 3.5
 * 4) import to blender
 * 5) modify existing models in blender, and create models in blender
 * 6) export from blender to FBX
 * 7) convert FBX to RMV2 and tga to dds using the same tools above
 * 8) put back into pack with RPFM
 * 9) edit animations in AssetEditor if necessary
 * 10) optionally preview model in AssetEditor

Video guides

https://youtu.be/bz2h7rBub1A

https://youtu.be/z-WMkvqbs-Y